Thursday, November 10, 2011
Occupy Nashville First Impressions
Tuesday, November 8, 2011
Senior Developer Training on a Budget
I'm sure I'm not the only one who's felt this way. Software developers have to be self taught, to some extent, but many things can only be learned through experience or taught by someone who has that experience. This got me thinking that maybe we need an opportunity for continued education that's more affordable than auditing a college class and taught by someone who actually does it for a living.
We're still working on sponsorship to pay for the laptops, lining up professors and scheduling the facility, but if all goes we may be holding the first classes in January 2012. What topics/technologies would you like to attend?
Friday, October 21, 2011
Knockout.js, AmplifyJS, FubuMVC and RavenDB
Of course, there was more to this project than technology. Jaime Janiszewski and Cathy Street from Street Theatre Company made themselves available all weekend and did a great job at working with us on what features were most important to them and could be accomplished during the weekend. "I was delighted with how easy it was to talk through things with Cathy and Jaime and would honestly request the opportunity to do more work for them in the future if given the chance," said Alex. Jim commented, "I loved interacting with a knowledgeable, appreciative and exciting end user."
"I loved GiveCamp, it was a great experience and we learned so much through the experience that we can't wait until the next one."
-Alex Robson
In the end, Give Camp was a great success. The charities got some great websites and the developers/designers had a blast. Many thanks to the organizers and sponsors who made it possible.
Monday, September 19, 2011
Board and Card Games on the Go
Recently I noticed the contents of most of the games were much smaller than the boxes they came in so I came up with a system that allows me to take a virtual library of board and card games pretty much anywhere.
Here's a photo of just some of the games I've included:

...and here are those same games (plus many more) condensed into a few bins and bags:

It doesn't take a rocket surgeon to figure out you can put cards and board game pieces into a few boxes to save space, but the types of containers make a world of difference.
Cards
Cards were probably the easiest part once I found the right containers. Plano Molding Company makes a wide variety of plastic containers, but one in particular seems to be just about perfect for card games. It's model number is 5325 and is described as a "Jumbo Card case 11.25 x 8.5 x 3.75". I tried model 5305, but while it's a perfect fit for euro cards such as Dominion, once I sleeved them they no longer fit. This jumbo card case gives a bit more room to allow for card sleeves as well as a wide range of card sizes.
This box contains the basic Dominion set plus the Intrigue and Prosperity expansions with room to spare:

For smaller decks of cards I store them sideways so height isn't an issue and they are all easily accessible:

Pieces
As you can see from the photo above, I make use of extra space by bagging game pieces and placing them along side the cards. I've made sure to store all the pieces and cards for a game in the same box to avoid confusion. If you have games that did not come with small bags for the pieces, most stores with a craft section sell small zip-lock baggies that are perfect for dice and wooden markers. Baggies also work well for small decks as they keep the cards together without damaging them like rubber bands.

Boards
If you've tried this before you're probably saying that this is all fine for cards and small pieces, but many games have big boards that wont fit in these boxes. I measured my boards and most modern games are in packages no larger than 11.5" x 15". My original idea was to pick up an artwork portfolio (zippered folder) as it would be perfect for carrying around a bunch of cardboard, however I had trouble finding one the right size at a decent price. I soon realized that the size of my boards were about the same as a notebook computer. I ended up using an old laptop bag to carry my boards as the computer compartment is not only the perfect size, but it's padded for protection and has a strap to hold everything in place. The flat sections gave me a perfect place to stash rules where they won't get damaged.

I also had a spare netbook bag which was the perfect size for some of the smaller boards in the event that they wont all fit in the big bag. I still think a portfolio might be a better solution, so if you can find one for cheap that will fit A3 paper (11.69" × 16.54") let me know.
Eliminating Overlap (aka. Currency)
There's one final area where you can eliminate components from various games and end up with a better play experience and that's money. Some games call it gold and in others they're just called chips, but many games use some sort of currency and keeping track of a bunch of paper money isn't my idea of fun. My solution is a set of mini poker chips from MeepleSource. They're very reasonably priced and will provide you with enough chips and denominations that you should be able to leave the paper money at home. You can also purchase additional chips in various colors to customize your set. As you can see, I purchased many different color chips with the denominations printed on them so everyone knows what they're worth.

Note: Some games require that you keep your resources secret and provide paper currency with the same backing on all denominations. In this case poker chips will not work since your opponents will be able to tell how much you have.
Conclusion
I hope some of this overview of my board and card game packing system has been helpful. I welcome any questions, comments or suggestions you might have.
Tuesday, March 8, 2011
Code PaLOUsa Speaking Experience
Unfortunately, my lack of experience speaking at regional conferences became obvious as I blew through my slides and demos far faster than I anticipated. Most of my experience has been with speaking to user groups and development teams, and I believe those environments tend to encourage discussion and questions throughout the session. Even though the room wasn't any larger than our regular user group meetings, it was soon clear that the attendees were strictly there to observe.
I did receive a number of positive comments about my presentation and hopefully everyone walked away having learned something about HTML5 and how to implement it's features. Next time, though, I'll be prepared with more content to fill a full session without audience participation. Lesson learned.
The slides for this presentation can be found at SlideShare.
Tuesday, November 23, 2010
HTML5 Mobile Development
Also, here's what I came up with for a speaker bio. I'm sure it could use some tweaking and would appreciate input.One of the biggest hurdles for mobile development is bridging the gap between incompatible platforms. From the very beginning HTML has been the only true cross platform solution and, with the introduction of HTML5, developers are now able to create rich applications. Microsoft has even begun shifting away from Silverlight and stated at PDC that HTML5 is the future. This session will provide the tools and techniques you need to get started developing mobile applications using HTML5, CSS3 and JavaScript.
Gaines Kergosien is a .NET Solutions Consultant for TEKsystems and is currently working with HCA Physician Services. Gaines founded the Nashville Web Developer Group and serves as a board member for the Nashville .NET User Group. With over 12 years in solutions development using Microsoft technologies, his work includes consulting for such companies as Lexis Nexis, Gibson Guitars, and Cardinal Healthcare.

